Roll to Date v0.1

A 'relationship sim' hack of Roll to Dodge. Adds a simple stat and tag system. Plays best as a duet.

Character Setup

Player Characters (PCs) have 3 ATTRIBUTES: Brains (intellectual capacity, book smarts), Brawn (physical strength, endurance), and Heart (charisma, street smarts). Customize your Attributes by distributing the following modifiers between them: 1, 2, 3. Higher values mean greater competence.

PCs also have 3 ASSETS. Assets are specific qualities the player can invoke while charming (or seducing, if it's that kind of game) non-player characters (NPCs) for an advantage. Declare one Asset per attribute type. Examples: Salsa dancer (Body), state chess champion (Mind), human lie detector (Heart).

NPCs

The GM gives each NPC their own Attribute modifiers. If the table agrees, you may give NPCs Assets; however, Assets don't come into play during PC/NPC contests.

Gameplay

The GM sets the stage and plays all its inhabitants. The player describes how their character interacts with the world. When players attempt something challenging, the GM rolls a six-sided die plus any relevant Attribute modifiers to determine the outcome. Do not apply modifiers for luck, random events, etc.

If the final result is:

[1] - Catastrophic failure or major setback.
[2] - Poor outcome or minor setback.
[3-4] - Partial success. Intended outcome achieved with some complications.
[5] - Success. Intended outcome without complications.
[6+] - Best possible outcome or narrative edge.

When an Asset is in play, roll twice and take the best result. Perform opposing rolls with NPCs when in direct conflict.