A 'relationship sim' hack of Roll to Dodge. Adds a simple stat and tag system. Plays best as a duet.
Player Characters (PCs) have 3 ATTRIBUTES: Brains (intellectual capacity, book smarts), Brawn (physical strength, endurance), and Heart (charisma, street smarts). Customize your Attributes by distributing the following modifiers between them: 1, 2, 3. Higher values mean greater competence.
PCs also have 3 ASSETS. Assets are specific qualities the player can invoke while charming (or seducing, if it's that kind of game) non-player characters (NPCs) for an advantage. Declare one Asset per attribute type. Examples: Salsa dancer (Body), state chess champion (Mind), human lie detector (Heart).
The GM gives each NPC their own Attribute modifiers. If the table agrees, you may give NPCs Assets; however, Assets don't come into play during PC/NPC contests.
The GM sets the stage and plays all its inhabitants. The player describes how their character interacts with the world. When players attempt something challenging, the GM rolls a six-sided die plus any relevant Attribute modifiers to determine the outcome. Do not apply modifiers for luck, random events, etc.
If the final result is:
[1] - Catastrophic failure or major setback.When an Asset is in play, roll twice and take the best result. Perform opposing rolls with NPCs when in direct conflict.